Posted April 24, 2021 by Another RPG Enthusiast
endofbattle
was run before goto
, destroying the destination variable.setup
rather than story variables, meaning they will be tied to the game file itself rather than specific save files.removeLastEffect
. This should hopefully remove any loop errors that occurred when using it.justdmg
has been alterned to return a function rather than a string, to enable better chaining. However, this means that it must be assigned to Action properties with a function call, rather than as a variable.