Devlogs
Update 6 - Driving & Visual improvements
Posted April 23, 2021 by RocketCatGang
#Environment #UI #Alien #Camera #Vehicle
Hey! This is a slightly smaller update focusing on making things more neat
New stuff:
- New dynamic camera that moves a bit more and adds a bit more juice to the playing experiance
- Updated environment on the first level
- Implemented new UI engine to manage the menus flow and visuals
- Updated project to Unity 2020
- Tweaked driving to make it more responsive and agile
Fixes:
- Mission objectives completed text no longer overlays on top of the objectives text
- Clamp camera rotation so that you can't flip the camera around
- Fixed Random Rocket Target component name
- Fixed screen distortion shader being opaque
- Made all static scene materials batched, improving performance slightly
- Fixed the scene loading twice after pressing the play button
Next up I'm at least gonna do some more improvements on the vehicle driving. I keep receiving feedback on the vehicle feeling floaty and uncontrollable and I agree, something should be done
Thanks for reading!