Posted April 22, 2021 by freeya
Quite the list since the last update. This is a large set of changes.
** Inventory now is empty upon start of each new chapter.
** There is now a limit of 9 of each type of item in inventory. You won't be able to add over this limit.
** Character stat growth/base stats have been revamped. Characters should be more balanced now. This is a major reworking.
** DoT spells have been reworked, and now do more DoT /less normal damage. DoT also is now based on Wisdom.
** Light radius and enemy proximity to follow player both have been reduced in caves.
** NPCs in town now will move randomly every 2-4 seconds instead of a set 3 seconds.
** Enemies have been adjusted slightly to account for the character rebalancing.
** Treasure chests/hidden items that have been opened/found, no longer reappear after a saved game is loaded.
** The elemental stone accessories can no longer be removed with "remove all". These are meant to be permanent equipment.
** The last few zones of Chapter 3 now have a Potion treasure chest in each (hidden or in sight).
** Evade formulas have been reworked, and there's now a minimum and maximum evade chance.
** DoT no longer is applied if a spell misses.
** There's now slightly less variance in damage per attack.
** Bookshelves in Rainbow and Spirit Town are now against the wall.
** Potion price is set back to 12 (the first uploading of this had it to 1, because I was testing the inventory limit).
** A few other minor fixes and changes.