Posted April 21, 2021 by Octahedron Games
Hey all, another build this evening! This time it's mostly animation tweaks and bug fixes, so let's get to the changelog:
-Added a frame-independent animation layer to replace the old one, should remain smooth regardless of framerate!
-Fixed a bug where checkpoint triggers were incorrectly causing the player to clamber.
-Other miscellaneous fixes and tweaks.
That's all for now, thanks for reading! Cheers