Posted April 21, 2021 by Binogure Studio
Hello everyone!
This is it, we're in business. City Game Studio is moving to version 1. For you who are just discovering City Game Studio you need to know that the journey began on 2019 when v0.12.0 was launched on Feb 21st.
Since then, City Game Studio has been showcased at prestigious events such as Montreal ComicCon 2019 and DreamHack 2019. All of this happened thanks to the Gameplay Space which helped me organizing playtest sessions, attending many conferences and other social events.
All those events made it possible for City Game Studio to reach maturity and indirectly to release version 1. But before speaking about the future of the game, first let's have a look at the content of this update.
Creating a console is quite intuitive, but selling a console is a challenging task. The algorithm which calculates the sales of consoles has been completely revised, even if there are still tweaks to do, it is much more pleasant to build your own console now. Moreover you can manage a marketing campaign dedicated to your console. Be careful though, because a successful console can put you out of business if its selling price is lower than its manufacturing costs.
To inform you about the latest news, a new notification appears. It is about new components available for game consoles design. It includes a short message, with an image of the component concerned.
There is much to say about it. Firstly, the 1983 krash is really hard on you. So I made things a bit more clear by adding useful information to the post-mortems. Apart from that, I've added color codes and tooltips to distinguish the profitable consoles from the others. On top of that, I added an algorithm that automatically selects the profitable consoles instead of the ones that are affected by the crash of 1983. These welcome changes will help you publish profitable games.
Post-mortems are important, and their content is even more important because it helps you understand how to make good games. That's why game reports also make a brief statement when you don't use all the capabilities of a console. Handy!
Since 2019, City Game Studio's interface has been revamped 3 times. Yet one panel had never been redone until today. This panel was the summary of the sales of a game when a game is withdrawn from the market. City Game Studio being a management game, I decided to put some statistics and accounting details. I hope you will like it!
Many of you have been asking for it, and for a while already. It took me a while to set it up properly but you can browse your old creations while you develop new games. It's really convenient as it helps to better adjust the gauges when making games.
When you create your first console you like to publish many games to it. In order to make it more accessible, you can have several publishing offers at the same time. All it takes is a ton of money.
Many of you have also asked for this change. Being able to port a game to multiple consoles at the same time. So instead, I've implemented a system that lets you create a game port list. Gone are the long moments of selecting one by one the game consoles, now in a few clicks you can port your games across as many compatible and available platforms as you want.
One last change, minor this time. It consists in adding a basement to the city map. It took me 5 minutes to do and I like the effect.
I really hope that you enjoy this update, at least I had a lot of fun and I'm not hiding it from you, I also had to work hard on some features.
The first version is complete, and I' ve already started to work on the second one. The real question is when do I stop working on updates?I honestly don't know. I have another project in mind. For the moment I focus on City Game Studio while working on this new project on the side.
That's all for today, see you soon on the networks.
Twitter - Youtube - Reddit - Discord
Sincerely
Binogure