Posted April 19, 2021 by thebunbaroness
-Lowered the radius at which enemies will attack.
-The NPC who explains about hiding from monsters has been moved closer to the start of the level in an area that more clearly demonstrates the gameplay mechanic.
-Signposts have been added to further clarify gameplay elements (All NPCs and signs that explain gameplay mechanics will probably be removed once a proper tutorial prologue is made).
-Loper moves faster in the air.
-Decreased Loper's speed and turn rate when running.
-Loper's hitbox for bonking into walls while running is smaller.
-The mouse can now turn Loper while she's running.
-Fixed issues when the camera fades in and out.
-Prevented lossy compression on the Bloodstained Loper texture