Posted April 21, 2021 by redinator2000
Added the Display
Added the Cascade
Added the Wire Board
Added the Cap
Added the Actuator Base
Containers removed
Metal veins now have infinite ore
Pure core renamed to Catalyst Core
Magnet is weaker when trying to push something along its face, unless it's magnetized to another magnet
Galvanometer is now instant and can handle higher charge signals
Repulser core resists some forces, especially gravity
Repulser core pushes the player
Manipulator can scan a wire input for some adjustments
When the wire component matches the manipulated block (like a resistor), the setting will take priority over charge
Can be used to access display characters outside the range of the keyboard
Block detector in machining mode can detect actuators, teleporores, and mantlers
Block detector no longer gives a charge through its detecting face
Latch resolves its internal state even when locked, making it simpler and more reliable
Accelerometer holds its charge for slightly longer, making it more reliable
New leaves texture
Logs visuals smoothly connect with leaves
Logs growing sideways are now horizontal
Sand and Pulp have more distinguishable shapes
Silicone renamed to Silicone crystal
Silicone crystal breaks when it hits the floor
Plastic renamed to Rubber
Core vein renamed to core ore
Teleportore has more effects when activated
Simpler motor recipe
Replaced some rubber with caps in chair recipe
Roller recipe produces more
Less cores needed to combine into the next tier
Silicone crystals produce twice as many wafers
Simpler wire recipe
Simpler Latch recipe
Dev Note: These blocks were
Crouch walking speed is slower
Movement acceleration is lower
Structures that are moving (falling, pushed by rollers) can now be picked up without needing to stop
Structures that are still build-frozen can be picked up at any range
Welding, building, and adjustment radius increased
New title screen with a more active background world
Guidebook, backpack, and adjustment windows can be opened at the same time
Many changes to how right, middle, left click interacts with backpack and hotbar
Matching structures can stack even when not perfectly aligned
Hotbar becomes transparent to clicks when welding
Mouse interactions with moving blocks more accurately reflect their visuals
Stacks of 1 no longer show a "1"
Some blocks give more info when scanning
Split the chat box into console and popup messages
Pasting text now works for text boxes
Added tutorial hints when starting a new world and getting some blocks for the first time
Mouse actions at a distance no longer loads chunks
Block progress state (arc furnace, destroyer) did not persist on world save and load
Persistent sounds (arc furnace) popped when stopped
When a wire was depowered by two components with a delay simultaneously, it didn't depower
Various situations didn't update block detector, manipulator, and mantler when they should have
Duplication glitch by stacking full crates (fixed by removing crates from the game)
World generation chunk border welding bugs still happen, but a repair is attempted when the player interacts with them
Many situations where a block should have been updated but wasn't
Other bugs have been fixed because most of game the code has been changed since 0.3.1
First stages of chunk generation is now multi-threaded
Memory for update ques and particles are much much less fragmented
added `kill` cheat with a lootable corpse. Corpses do not yet persist on world save and load.