Posted April 17, 2021 by komehara
Second update! I’ve added new sounds and improved physics. I also improved the web template.
I apologize for the giant GIFs, itch.io Markdown doesn’t seem to allow custom sizes. Next time, I’ll capture them at lower resolution.
Sonic can now “land” on the ceiling after jumping directly onto a top-left or top-right corner (up to 45 degrees from the wall as in the original game). This doesn’t happen frequently in this stage, but can be done in loops:
Before (v5.3)
After (v5.4)
I fixed Sonic’s erratic behavior when approaching a steep slope from the top. He used to jitter a lot, hesitating between the slope and the flat ground. At high speed, he would run the slope down. Now he just falls at once. In the original game, he would always stick to the slope and run without rotating his sprite, as if he was flat ground; but it was easier to just fall, and I think it’s still an intuitive behavior.
Before (v5.3)
After (v5.4)
I fixed the darkness shading (color swap) not applying to the first frame in the stage intro scene.
Before (v5.3)
After (v5.4)
There is now an SFX accompanying the screen “swipe” fade-out transition, and a jingle when player got all emeralds on the result screen.
I made the web template darker and more symmetrical vertically.
Before (v5.3)
After (v5.4)