Posted April 17, 2021 by Slingshot Studios
#nostalgia #game feel #game design
Hello!
"We are Slingshot Studio. We are a group of 6 awesome people, intending to bring your childhood memories in a stealth game even though you are not even familiar with the stealth genre."
- Slingshot Studio,2021
While we are designing To Save a Toy, our focus is always on 2 questions:
ATTRACTING NEW PLAYERS
The Stealth genre is mostly preferred by hardcore players due to the complexity of the mechanics and required amount of time. If someone new wants to investigate this genre, they have to spend a significant effort and time on the game even though they don't know whether they like it or not. Therefore, our approach is to break this barrier by decreasing the amount of effort and time to experience. Thus, it will be possible to attract newbie players to the stealth genre. It is possible to make this by:
To sum up, this approach will have a balance between a casual game design and a hardcore game design. While we are developing our main approach, you can check what we are doing in other blog posts.
NOSTALGIA
Nostalgia is a subjective feeling and heavily depends on the perception of the individual. Hence it seems to be impossible to recreate that experience perfectly, we will create some "Triggers" which can give that feeling. These are:
* Controls will have a balance between the rigidity of a toy and the flexibility of a human character. We are trying to create a comfortable system that will enhance the experience in this manner.
Since our target audience for "Nostalgia" is people who were kids in the '90s, the assets will be created according to that. However, we are welcoming all the players who want to know more about the genre and the '90s era.
- Doruk