Posted April 17, 2021 by PugasaurusRex
Levels from Design to Implementation
Each level was designed with the game mechanic in mind. The main mechanic being stopping enemies along a path from reaching the end. So each level was designed around a flat path that the enemies and players would be on. On some levels, the player is allowed to go off the track in some places or shoot over others. However, as the levels progress this is allowed less often making it more challenging and requiring strategic placement of towers. Without further ado, here are each of the levels both in design on paper and fully implemented in the game.