Posted April 16, 2021 by styrbjorn
2021-04-13
2021-04-14
2021-04-15
2021-04-16
I spent the last couple of days ironing out the last parts of the core movement engine for the player. Now the player can do all the basic stuff, such as walking, jumping, attacking and climbing stairs. Player enemy interaction has also been added. First, I thought of doing a collider/ridigbody solution, but I ended up representing player and enemy hitboxes with Vector4:s instead. I am not sure what is best performance wise, but given the limited amount of enemies I will have active at one time it will not matter either way.
This weekend I will take a look at adding doors to the game, enabling area transitions. Also, if I have time, I hope to get the basics of boss fighting done.
Please feel free to follow me if you are at all interested in this project. There is not much to show in terms of gameplay yet, but I hope to be able to show you a demonstration video next week. I would love to hear any input and feedback!