Devlogs
Changelog: 16 April 2021
This update is mostly work on the single player puzzle framework, with a little bit done on the terrain tiles.
The terrain update includes a little more shadow around height changes in rock terrain. For example there is now a bit more depth around the water edges here:
The list of changes:
Client:
- single player levels end if you disconnect for 2 min or restart client
- AI better understands portal interactions, in particular with engaging
- rock and snow shadows on height change
- fixes for rendering some grass steps
Server:
- Fixated no longer prevents targetting tiles (e.g. movement)
- first pass on Portal (minotaur) puzzle levels
- single player levels can now add unit conditions and modify starting ability cooldowns