Posted April 17, 2021 by Dr. Popper
#Gameplay Update
This is the Second DevLog for ChronoDelver. What has been added since DevLog 1?
- More Enemies
- More Items (Now involving a potions inventory with interactability)
- More Rooms
- A new Player Ability (It will "stop" you in your tracks)
- Hierarchy system for items and Ability variables
What else needs to be done?
- Adding another Item to the Shop
- Adding a Starting tutorial
- Adding UI to inform the player about staffs
- Adding another Level with different Art
Hope to see you at the Game Expo on the 23!