Posted April 16, 2021 by VanFelsen
This update mainly contains graphics updates and lays the groundwork for the different level that will be available in the future.
Most of the time of this update was invested into the graphics. I worked my way through the following Unity settings and components: lightning settings, lights, shadows, light probes, post-processing volumes and URP assets.
Using all of that stuff I created a simple looking style. That style will probably change again, but for now it looks good.
The player received a bit of balancing of their physics values. It is way easier now to swig yourself to the top of the objects you are hanging from. Further, you can grapple to moving objects now!
The other physics addition is, that the rings are now simulated by the physics too.
The map is now prepared so that the individual levels can easily be added. In addition, there are now torches that will show which of the levels have been completed.
(05.04 - 16.04)