Posted April 16, 2021 by BirdmaskStudio
#Development Notes
For all intensive purposes the Bird AI scripting is done, now it's on to the first... and messiest AI of the game, the Crab. Unlike the bird, that actively goes out to hunt, the crab is made to be purely reactionary. It wonders around at random, but will avoid other creatures and only attack if they get too close.
They are made to be the main hazardous for the baby Dino Stage as the only small creature that will attack you. Not only will they call their friends over to help a attack, if one manages to get you and latch on, it will keep attacking and slowing you down until you manage to shake it off! Basically slowly moving landmines.
15th April 2021 Development Notes:
Future Task: