Devlogs
Pre-alpha 2
I'm putting out a new pre-alpha release today to highlight a couple new features, but most notably the first multi-tile monster!
Changelog:
- Introduced a 2x2 creature: Troll
- They are slow to move and attack, have high damage and high health.
- Any tile of them can be targeted and interacted with.
- Their pathing is aware of their size.
- They can melee attack into adjacent tiles even if they wouldn’t be able to move there.
- Improved doodad placement
- more dense spawning without blocking pathing
- Began working Castle mode into the game
- Alwards tower level 1 now has an iron-bound door that takes you outside and switches to castle mode
- Castle mode has a separate 24x24 tileset
- Added a castle doodad. Interacting with the castle switches back to dungeon mode and and takes you into the Alwards tower level.