Devlogs
Build 2021-04-13
Posted December 26, 2023 by Fjonan
More polish:
- the fade out (to black on exit, to white on reload) now stretches far enough on wide screen (I hate when games forget wide screens)
- guards should no longer get stuck in place and return to their route
- … and actually start patrolling again instead of just standing there
- the level transition now actually waits for the zoom-in-effect to be completed
- removed some wird camera jump in the hub level