Devlogs
Changelog (html5) — April 13, 2021 (race mode!)
Posted April 14, 2021 by Olive
Version 0.7.13 — Race mode!
Race mode race mode race mode!
You can select up to four creatures (local or from the server) and plop 'em into a short corridor. First creature that reaches the end wins. Or the last one standing. Up to you, really. ;)
I'm excited to use this glowy golden pokeball capture effect that I made for levels a few years ago but got depreciated when I switched to open-sandbox tutorials instead.
Other changes:
- Open-sea maps will wrap; no more swimming off forever into the abyss.
- The browser version is now hosted on its own site at crescentloom.com instead of on a janky wordpress page. The Connectome and Action Potential explorers now also have their own pages there.
- Muscle gif in the tutorial is now a draggable window.
- Eye sightlines are no longer drawn after an eye has been detached; they tended to spin like a hyperactive lighthouse.
Changes to the Connectome Explorer:
- Made the map more open; creatures will no longer immediately run headfirst into a wall.
- Stimulation events are shown on the graph as colored boxes.
- Fixed bug where ablating certain cells would freeze the graph.
- Made a bunch of little how-to pills on the website beneath the game to explain how to use the different tools.
- Added cell names to the actual display so you don't have to click each one to see their names.
- Added little recording probe graphics to cells you currently have selected.