Posted April 12, 2021 by cagibidev
That is finally it. I have given the game to itch.io.
This very small prototype sat on my github page for nearly a year before I decided to probe the new and exciting universe of 3D low-poly. Even though I can do some crude models in Blender, this game is entirely made of the Godot primitives.
I could export it for the web, but that gives weird artifacts and glitches with the current backend. Oh, and the game does not render when you accelerate (an interesting mechanic overall, yes, but here it's a bug).
Oh, and the current record is a bit over 9 seconds I think.