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Devlog - April 8th - April 12th (Week 12) The end.

Dusk and Dawn
A downloadable game for Windows

MINOR CHANGES TO OUR FINAL BUILD

After our first final demo, there was a couple feedback we received from our evaluators that weren’t hard to do and were quickly done for our Monday presentation.

I added in rotation animations for all our gems, made more final visualization changes, and changed Jason's blinking platform level to now slide in/out of the tower instead of appearing/disappearing on the spot as we had that feedback from all playtesters during that day. 

Katrina and I attempted to get a MAC build ready for our presentations. However, no matter what we did, the moment we uploaded the zip / tar file onto itch.io, the file would be "damaged" and wouldn't open. I tried building it from my Windows PC, didn't work. I then had Katrina build it from her MAC and it worked on her computer but, when she uploaded it onto itch, the "damaged" error would occur when she tried to download the file from the itch page and we couldn't figure out why this was happening. 

With that being said, the game can only be played by a Windows computer and the final game is complete. Thank you all for following the development of this game and I hope you enjoy it. This was a long journey, but I’m thankful for the team I had and I appreciate all the hard-work put into creating this game. 

Files

  • Final_DuskandDawn.zip 76 MB
    Apr 11, 2021
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