Devlogs
Update 0.3 - Orcs & polish!
Changes:
Added:
- Orc Peon sprite (fully animated)
- Added sprites for basic orc buildings:
- Town hall
- Farm (pig farm!)
- Barracks
- Guard tower
- A second animated waterfall that cascades down into water (2 tiles, top and bottom).
- A vertically aligned bridge-tile.
- Added a corpse sprite.
- Added new artwork for the Human's guard tower.
- Added a pig sprite (ok, it's only 4 pixels but it's a pig).
- Added an animated smokepillar-sprite (Intended use is over the campfire in the orc town hall.).
- GUI: Added an animated tile-selector sprite.
Fixed:
- Updated the vertical and horizontal river-tile animations to more of a wave-like movement that tiles better.
- Swap the Human's guard tower over to the orc-side and recolor to fit.
- Adjusted the horizontal bridge-tile to better fit the new vertical bridge.
- Added 3 missing river outlets to the tileset - this lead to 1 water tile getting relocated inside the tileset.
- Organization: Moved the neutral sprites to their own row within the tileset and separated orc and human structures.