Devlogs
0.1.1.11
Visual OutA downloadable game for Windows, macOS, and Linux
- Fixed major exploit where solving the Glyph puzzle would solve it in all saves until the game was exited completely
- Fixed major bug where the player could move while they were in a wire using Current
- Fixed major Dash bug that would freeze the player in place if there was a wall to the right side of them
- Fixed bug where the glyph puzzle "ding" sound would play every time you loaded the game
- Fixed duplicate Tether glitch when using a controller
- Fixed Shield showing up on title screen
- Fixed dialogue text showing up below Lights Off layer when power is off
- Fixed getting hurt while in a wire using the Current
- Fixed misdrawn map
- Fixed bug where dashing through a door would cause ammo particles to float lower on the player than normal
- Fixed more ammo pickup shenanigans
- Fixed lasers going through the floor
- Fixed mismatched door collision
- Fixed getting stuck in draggable blocks
- Fixed bug where if you land on the same frame as the peak of your jump, the game thinks you're "jumping" forever
- Fixed S1_23 not containing music or feedback button
- Fixed bug where the Shield would stay visible when inside a wire using Current
- Removed hidden area that used to contain cut content
- Changed Shield and Jammer icons
- Changed some dialogue slightly
- Changed Drone laser so it's easier to see when they are aiming
- Added sound effect for Rocket Jump
- Added section in S2_3 that allows for backtracking at a certain point
- Changed completion percent calculation so that the final boss no longer counts towards total (made it easier to tell when you've reached 100% completion before beating the game)
- Added a savestate after the final boss that adds a Clear marker to a beaten save game
- Added ability to load a Clear game and continue playing from the last save point (if you want to go back and 100% the game)
- Added completion percent and completion time to the end credits