Devlogs
Ancient Dungeon b0.9 has been released!
Posted April 07, 2021 by ErThu
Ancient Dungeon b0.9 has been released! It introduces 8 new items, 10 new enemies (called champion enemies that are harder versions of normal ones and have a small chance of spawning), run modifiers and more.
additions:
- 10 new enemies
- 8 new items
- 2 new milestones
- 14 new rooms
- run modifiers that change up your gameplay for more variety
- advanced settings menu
- new secret rooms (behind bookshelf etc)
- consequences for certain actions (check #dev_progress for more information)
- floating platforms now fall down after a short time
- damage on enemies now depends on the quality of your physical swing
- charged animation for activatable items
- sacrifice statues can be destroyed for loot (but beware, the game gets harder!)
- new cursed chest
- added g2 bindings
changes:
- huge framerate improvements on Quest
- fixed bug where you don't correctly die when grabbing ladders
- fixed walls having wrong collider sizes
- fixed knife falling through the ground near the player
- fixed knockback bell item not working
- made the red hit effect less obnoxious
- different hit sources (knife and sword for example) now have their own cooldowns
- fixed chandelier not always exploding correctly
- fixed broken table being impossible to destroy
- fixed movement speed bugs with controller movement
- fixed seed entry always having the same seed if left empty
- fixed potions colliding with the player sword if grabbed
- fixed several generation issues
- fixed arrow traps not shooting correctly
- fixed AI having issues with corners and getting stuck
- fixed gamblers mark doing more damage in NG+
- fixed activatable items being able to be used in the death screen
- hanging wights can be cut down
- fixed ruptured dogs eye issues with 0 hp
- fixed sliders being hard to accurately move in settings
- fixed poison clouds not doing damage to humanoids
- fixed sword getting bugged when equipping while on a ladder