Posted April 07, 2021 by SyntheticMarigold
#3d modelling #game development #props
Started off with the side plane, blocked out with a cube polygon to get a rough scale, ensuring that the image and the polygon are aligned for better accuracy. Then, applied some edge loops and multi-cut segments to line up with areas that will extrude. Did have difficulty smoothing out the direction of the cabinet's edge to draw out the 'wings' at the top, so looked up some topology patterns to at least minimise the risk of adding too much subdivisions, and managed to make a guideline for the top section to imitate the curvature.
Closer look at the topology pattern at work.
Mirrored one of sides and tried to model the centre form to merge together, but edges weren't lined up. Currently figuring out a way to simplify this. Haven't got far but felt that I accomplished a fair bit.