Posted April 06, 2021 by SyntheticMarigold
#3d modelling #game development #props
Old Version - Intention was to create the floor board to space out where NPCs would drop after the player makes their choice, used a reference to get an estimate for the scale of the model. Mostly used cube polygon and edge-loop to put into an easier arrangement for UV Mapping. Also used the mirror tool to simply duplicate the same section again on the X axis and combined the mesh together.
However, I wanted to create a defined model that resembled more of the reference to give it some realism instead of hand-painting the individual planks, I could just model a few and avoid the hassle.
New Version - Created a set of 18 planks and aligned them with each other to scale with the player character model, while making space for the trapdoors. A few cube polygons for the wooden posts to hold the wooden structure aloft, designing some cross beams for the back set.
Added a wooden frame onto the planks to flesh out the beam where the NPCs get tied to and a miniature wooden outpost for the player to stand in for gameplay reasons.