Devlogs
March 2021: looks nice, broke everything
so i decided to do another huge refactor this month
god help me
anyways here’s the devlog
Features
Changes
- Big refactor to utilize a more complete entity-component system
- Things in the game world (actors) are now composable with components like
Inventory
, Enemy
, and Mob
- Items are also composable, and can even have the same components as actors. Think a “chest” actor which stores items, and upon pickup it still has all its items inside. That would be an
Inventory
component on both the actor chest and the item chest
- Entities now have “attributes” which can be modified and un-modified. This is used for equippable items like swords, which modify your attack damage attribute. Will also be used for status effects when drinking potions or getting poisoned, and with armor.
so that’s pretty much it for this month, hopefully i’ll be getting to more flashy things soon (after i fix combat over the internet, which is currently –not good–)
make sure you give me a follow for more updates <3