Devlogs
Expanded language support
Textreme 2A downloadable thingy for Windows, macOS, and Linux
Posted April 04, 2021 by Ash K
What's new:
- files are saved in .txt format by default now
- you can still save them in an arbitrary format or with none at all if you want to
- added support for pretty much all alphabets that exist around the world
- we already had good support for Cyrillic, Latin Extended and Japanese character sets before this
- now we support almost everything there is with a few rare exceptions you likely wont notice
Known issues:
- we do not have Right to Left text support yet, but...
- that is a feature that Godot 4.0 is said to have. It will release in the near future, we will add this feature once the new version of the engine is available
- we are aware that copy-pasting text written from right to left results in it getting flipped, this is a problem that is common for many applications, we will try to fix this issue in the future when full RtoL support comes with Godot 4.0
- some beefy characters like emoji and Egyptian hieroglyphics are only displayed on the Linux version, this is a bug in the engine and we have no fix for it at the moment
Files
Windows 37 MB
Version 3
Linux 32bit 37 MB
Version 3
Linux 64bit 37 MB
Version 3
OSX 80 MB
Version 3