Devlogs
Tweaks and Changes
Posted April 04, 2021 by snarge
- Added some hits and knockback to the backside of the German suplex, making it feel more like a combo
- Changed how grounded enemies are affected. Enemies are now set to the basic get hit state instead of the flying knockback states
- Also added some invincibility to some of the grounded states to prevent the game from becoming too easy
- Made it so enemies can break free from being held. This happens about 3 seconds after they are grabbed.
- Sped up the combo timer just a hair
- Increased range of normal grab