Posted April 03, 2021 by VanFelsen
This is the start of my new project Ball-Swinger. Inspired by the Fortnite vehicle "the baller" this game recreates its mechanics and designs multiple mini-games around it.
The first and most important feature of Ball-Swinger is ... the ball. The original Baller has three ways to move around:
An additional feature is the aim correction. While moving the camera around, the last reachable grapple-point is always saved. When your aim is slightly of, for example while swinging around to quickly, the shoot will automatically be redirected to the last available point. Of course only if the saved point is still within reach.
Since the Vehicle Mechanics are already implemented to near completion, an options-menu was necessary. Please look into it and adjust your mouse sensitivity. This can upgrade your gaming experience tremendously.
Tho options already include the sliders for the sound-volume. But since there is no sound yet, they do nothing yet. The rest of the main menu is very simple: a Play-Button and an Exit.-Button.
Try interacting with the ball hanging in the Main Menu :)
I will probably stuff this projects with nice particle effects. The first of the line is the speed-vfx. While moving faster than 20m/s it shows white movement stripes.
(22.03.21 - 03.04.21)