Posted April 03, 2021 by ScifanStudios
Hello, i just released a new version of the game, and want quickly introduce the changes and new features. If you want to see more detailed updates of the development, feel free to view the Blog join us in Discord. I publish here just for every release, in the blog and discord close to every working day.
Feel free to try around with the game and i would be happy to get some feedback.
Due to the new optimum resources from the last iteration, i updated the UI for the ResourceDetails, so they are also fitting for the new kind.
I created a generator for a Wiki and setup a new Wiki for the game. Its automatically updated with a release and using the internal data. For this iteration, just some basics are added to try out if its working well.
https://wiki.genship.scifanstudios.com/
Most of the Buildings have now a "Condition" value. When they are built, this value will decrease slowly. Further plan is to add maybe some external radiation, or other events like meteors, that can push the condition down.
A new work type "Maintanance" was added to the Construction Module, that is able to maintain the buildings. If they fell below 80% and there are tools and a worker in, the maintenance will start.
As consequences, i the building will lower the efficiency when it gets lower. In further iterations, its planned to maybe leak Air or completely destroy the building, when the condition is too low.
In the last Iteration, H²O in the ships air was added. Removing that could just be done by the LifeSupport Building. To have also a big absorber, to absorb more, the H²O Absorber was added.
In the last iteration, it was set to a fixed volume (value of the ISS). In this iteration, the Volume was added, so if the space is increased by e.g. new Walkways or other Buildings, the volume is increased, what reduces the pressure. For now, it has no gameplay effect, but will be added in further iterations. To balance that, its needed to get more N², O² and CO² through e.g. the LifeSupport building.