Posted April 02, 2021 by GunCatGames
-New Additions-
The map for normal difficulty has been changed
The "How to play" tab on the main menu has been adjusted to be a global explanation.
The "How to play" and "Tips" tabs from the in game pause menu will adjust to give information depending on the difficulty being played.
The Mysterious Penguin's dialouge has been adjusted to account for if she has encountered the player before finding the coin
Added hard mode
Added new textures and sounds for hard mode
Added the key pickup item
Added new prompts for the key pickup item
Added a Map at the start of both mazes
Added a proper ending for hard mode
-Bug Fixes-
Fixed some issues involving sounds not being stopped after certain events
-Adjusted the game balance-
(Positive changes are indicated with "+" and a negative or nerf is indicated with "-")
(Changes for normal diffculty and hard difficulty will be indicated now)
+(Normal Difficulty) Amount of glowsticks increased (8 -> 30)
+(Normal Difficulty) Decreased Wally's speed (100 -> 90)
+(Normal Difficulty) Decreased Wally's enraged speed (435 -> 400)
-(Normal Difficulty) Decreased stamina regeneration speed after trading the Mysterious Penguin (0.7 -> 0.6)
-(Hard Difficulty) Amount of glowsticks Decreased (30 -> 20)
-(Hard Difficulty) Decreased stamina regeneration speed after trading the Mysterious Penguin (0.7 -> 0.5)
+(Normal & Hard Difficulty) Decreased the critical stamina threshold when stamina falls below a certain point (125 -> 80)
+(Normal & Hard Difficulty) Decreased the amount of stamina consumed while sprinting (2.5 -> 1.5)
+(Normal & Hard Difficulty) Increased stamina regeneration speed (0.1 -> 0.15)
+(Normal & Hard Difficulty) Increased the Mysterious Penguin's interaction radius
-(Normal & Hard Difficulty) Decreased Wally's sound detection radius
-Dev Notes-
It's all finally here. Hard mode took longer than expected, creating the new maps and then having to split every item into two versions one for hard and one for normal took a few days. The game is fully playable and beatable on both versions and I can't see the game getting that much more content. I'm very happy I was able to improve upon the original design created 8 years ago and proud of myself for following through on the game. At this time i'm going to take a small break and then start working on an rpg game. Wally The Seal HD is likely going to recieve at least two more small updates; potentially gonna add some background noise, fix the issue with the display buttons and I might add an easy mode with less items and a more nerfed Wally on the alpha map (Some people really liked that first map). I will also take the next few days to get a MAC/OS version of the game out and sometime after I've started development on the rpg I would like to release a mobile version of the game as well (VR potentially too).
It has truly been a blast working on this and it's fun to have a new hobby that I will continue to improve at. I hope you enjoy what you play and please reach out to me for any ideas on Wally's next adventure.