Devlogs
21_0302: Programming Actions
- Smell: Make Action button + Down button trigger “smell”
- Prepare Sniff Animation in Aseprite
- Refine Grab programming
- Fix animation: when doing a grab then trying to run, Wallace stays in “Picking Up” animation
- DEFERRED: [Add land frames]. Was proving to have a lot of complications, and when the effect did work it didn’t seem to add much.
- Refine “Rolled Over,” don’t activate until already on floor
- Change Jump keys to “On Pressed”