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Text rendering and Intel window

Eternal Warfare
A downloadable game for Windows

Hello.

Today the sprite rendering system has been updated to support handling multi line texts. In comparison to the old function provided by the Allegro library the text rendering time was cut to about 1/3. A significant performance improvement.


This is was a feature that I felt it was missing in the game: an Intel screen. It shows information like how much money the player earns per turn, making easier to plan how much to invest in that turn; how many workers are available, transport units, and some optional info like your kill/lose ratio.

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