Devlogs
21_0301: Programming Actions
- Set fall animation when falling (currently only happens on jump or fall-through)
- Triggering single-play animations via boolean proved an impossible task for me before discovering the “System.TriggerOnce” condition.
- This seemed to not work for a minute, but is now working with both jumping and falling. Stay tuned.
- Add tongue animations for “Roll On Back”
- Remove ability to move while in Rolled Over
- Created (but failed to implement) landing animation
- Make Action button + Jump button trigger for “rolled over”
- Add jump and fall frames
- Adjusted origin point for run animation to make for more uniform transition between other animations (origin to bottom, and horizontally aligned according to head)