Posted March 31, 2021 by jakefriend
For the first time since the initial demo release last September, I've added a boss to Scrabdackle. In fact, it's the first major boss in the entire game - the existing boss, Little Lord, was always meant as more of an elevated miniboss.
I'm not going to go into too much detail on it, yet -- I'd like to let people have a fresh experience first before talking about it more in coming days. But it's much, much heavier on spectacle (and challenge!) than what you've seen so far, and I really want to showcase what the full game and its many bosses will be like.
A big, big thanks to the beta testing group for all the help balancing and bug-hunting on this one! It took a lot of builds to finally lock in the whole fight, and I'm frankly thrilled about how it turned out.
This new boss is a LOT more challenging than the first - fair, but challenging. I encourage you to keep trying! You will not succeed your first try.
However, I've added a slider in the assist menu to control how many health pickups the boss drops per phase, and if you're finding it too challenging, I encourage you to play with that setting or even try Mage Shield if you aren't here for the challenge and just want to watch the spectacle!
And if you need a point in the right direction, you'll have to cross the magic bridge puzzle in the Ruins to find the path.
Although a 5% pledge was cancelled recently, we've re-made that ground in just two days and are continuing to climb! Stay tuned for the Secret Community Stretch Goal that we're nearly at, and take a look at the campaign if you haven't yet!
And of course, please join our Discord community! We're larger these days, but still cozy :)
I don't know, that doesn't seem like much on a list but I've been in a haze of high focus for days now working on this. I need some sleep! Maybe more patch notes as things come to mind. Thank you, please like this post as it really helps for visibility during the campaign!