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THE FOSSIL AWAKES: New major boss update!

Scrabdackle
A downloadable game for Windows, macOS, and Linux

The fossil awakes.

For the first time since the initial demo release last September, I've added a boss to Scrabdackle. In fact, it's the first major boss in the entire game - the existing boss, Little Lord, was always meant as more of an elevated miniboss.

I'm not going to go into too much detail on it, yet -- I'd like to let people have a fresh experience first before talking about it more in coming days. But it's much, much heavier on spectacle (and challenge!) than what you've seen so far, and I really want to showcase what the full game and its many bosses will be like.

A big, big thanks to the beta testing group for all the help balancing and bug-hunting on this one! It took a lot of builds to finally lock in the whole fight, and I'm frankly thrilled about how it turned out.

In case of emergency:

This new boss is a LOT more challenging than the first - fair, but challenging. I encourage you to keep trying! You will not succeed your first try.

However, I've added a slider in the assist menu to control how many health pickups the boss drops per phase, and if you're finding it too challenging, I encourage you to play with that setting or even try Mage Shield if you aren't here for the challenge and just want to watch the spectacle!

And if you need a point in the right direction, you'll have to cross the magic bridge puzzle in the Ruins to find the path.

Kickstarter progress!

Although a 5% pledge was cancelled recently, we've re-made that ground in just two days and are continuing to climb! Stay tuned for the Secret Community Stretch Goal that we're nearly at, and take a look at the campaign if you haven't yet!

And of course, please join our Discord community! We're larger these days, but still cozy :)


Update notes:

  • Content
    • New boss added in Rubble Ruins area
    • New rooms added to Rubble Ruins area
    • New NPC added to Rubble Ruins area
    • New boss OST for major bosses.
  • Quality of life
    • Slider added to assist settings to control how many health pickups a boss drops on a phase change
    • Health pickups now fly further away from bosses, so you can actually get at them
    • Can now re-fight bosses (option unlocks after beating the new boss)
  • Bugfixes
    • Solved glitch where you could take multiple points of damage at once if you got hit all in the same frame

I don't know, that doesn't seem like much on a list but I've been in a haze of high focus for days now working on this. I need some sleep! Maybe more patch notes as things come to mind. Thank you, please like this post as it really helps for visibility during the campaign!

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