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Devlogs

Devlog 6: Second production sprint

Gobo Rampage
A downloadable game

Welcome to Gobo Rampage's sixth devlog!

Characters 
The character models have been textured but the colors are subject to change. Whilst still having their own color code to make out different characters on the map the colors feel too bright. 

Pranking
Since we wanted to change the way our inventory stored and interacted with the pranking system, we had to change it quite a bit. Instead of storing an int value we changed it to the actual prank item itself that got stored. In our prank item we also had to store the villager type a epic prank would work on, for this we had to learn how UENUM properly worked. We also added some simple versions of the things on our UI, for these we had to decide what filetype our images were. Then we also figured some glitches out that caused us to be able to use our prank items when were actually not near a villager.

Epic pranks
The epic prank is a mechanic where the villager goes into his house after he got pranked. It gets triggered after a specific type of villager gets pranked with a matching prank item. The player also gets extra score for performing epic pranks. 

Guards
We also implemented the guard. The guard checks if a player is in his surrounding radius and starts chasing him if he is. The guard then grabs the player, making him unable to move. The player has to spam spacebar in order to escape the guards grab. When the player escapes the guard returns to his original position. The next thing to implement on the guard is that he notifies the adventurers that are nearby.

See you next week with another devlog!

Files

  • WindowsNoEditor.zip 142 MB
    Mar 24, 2021
Download Gobo Rampage
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