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Devlogs

Week 6 - Build trouble and UI

A Piece Of Planet
A downloadable game

Let us say this: we are really, really happy the packaging of the game went smoothly, and we can present you a working build right off the bat. Last week was hell. The time the two programmers spend on solving this particular bit probably totals around 10 hours. Well, it got fixed, and we at least learned not to trust certain functions that UE gives us.

First bits of UI

More enemies!

Other meshes

Next week

We were hoping to have finished the last bit of the base for our enemies, but as the build took such a ridiuclous long time last week, this hasn’t happened yet, and so that is the very first thing the programmers will work on. As for the artists, they will finish up what they currently are working on (like the enemy animations, extra animations on the player, finishing the camp etc). Some new enemy types will probably also be started, depending on how far they get with the other things that need finishing up.
And we lied a little bit in the title. This time, we have about 3 weeks because Easter Holiday is included in this “one” week of the sprint. That means that technically, we should be able to get quite a bit done. If we reach some kind of milestone in that time, we might give you another update during the Holiday - it’s not as if “Holiday” means we will be sitting still, after all!

Files

  • Build6.rar 105 MB
    Mar 31, 2021
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