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Devlogs

Caves Level Added

Jelly Hunters
A downloadable game for Windows

Added some more things since the last update and made use of some new tools.

Changelog:

  • Removed stamina, doesn't make sense for the more action feel I want to go with
  • Removed melee attacks, I plan to add it back in but sticking with guns for the time being
  • Added a couple chests into the level, there's a couple more guns to be found
  • Removed ammo, guns still have a clip size but for the moment I don't know if collecting ammo will be necessary
  • Lowered initial health by half
  • Added Caves level
  • Removed the first level

I used the Low Poly Terrain Pack to lay out the floor plane in the first demo and tried to add some background landscape elements. It's really hard to start with a blank canvas, so I figured I'd switch to a level set in a cave. There's going to be a lot of caves in Jelly Hunters and they're nice because they give you a path and an enclosed area instead of wide open spaces. 

I made the cave layout using prefabs in the Low Poly Terrain Pack intended for adding rivers, changing the scale a bit of them to make it deeper and then layered rocks on top for ceiling. The stalagmites are from Synty Studio's POLYGON Adventure Pack. Sci-fi caves need glowy crystals. Luckily I found a good free asset, SineVFX' Translucent Crystals, it's somewhat in my art style and I'll use it for now plus it adds some much need variety to the lighting. 

I hate placing prefabs manually, so I finally made use of an asset I've owned for 4 years and not really used much because I never get to the stage where I add in little props to a scene. Gena makes painting prefabs really easy. You just drop in prefabs, set some scaling and rotation and you're pretty much done. 

Files

  • Jelly Hunters.zip 90 MB
    Mar 29, 2021
Download Jelly Hunters
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