Posted March 29, 2021 by Brent Morris
#leveldesign #gena #unity
Added some more things since the last update and made use of some new tools.
Changelog:
I used the Low Poly Terrain Pack to lay out the floor plane in the first demo and tried to add some background landscape elements. It's really hard to start with a blank canvas, so I figured I'd switch to a level set in a cave. There's going to be a lot of caves in Jelly Hunters and they're nice because they give you a path and an enclosed area instead of wide open spaces.
I made the cave layout using prefabs in the Low Poly Terrain Pack intended for adding rivers, changing the scale a bit of them to make it deeper and then layered rocks on top for ceiling. The stalagmites are from Synty Studio's POLYGON Adventure Pack. Sci-fi caves need glowy crystals. Luckily I found a good free asset, SineVFX' Translucent Crystals, it's somewhat in my art style and I'll use it for now plus it adds some much need variety to the lighting.
I hate placing prefabs manually, so I finally made use of an asset I've owned for 4 years and not really used much because I never get to the stage where I add in little props to a scene. Gena makes painting prefabs really easy. You just drop in prefabs, set some scaling and rotation and you're pretty much done.