Posted March 29, 2021 by Voxelvoid
Hello again!
I'd like to share some info about the current state of this project.
Right now I am working on the second level of the game.
A new weapon is almost implemented (a double barrel shotgun), but I need some new enemies to test it on, so this is what I'll be focusing on right now.
I've also partially fixed the first level of the game - meaning almost all of the stuttes are gone - tweaked some gun lighting and enemy animations.
I'm probably going to tinker with it some more, but I also think that it would be a good idea to release the updated demo version with these fixes - and so I did today.
So what I did for the new demo release (and the main game of course):
- fixed most of the stutters,
- removed all particle instances,
- put animations instead of particles,
- created new animations for zombies - now they lay down when shot and explode with a light and a "bloody mess ball" when touched
- muzzle flash is different - it looks more realistic with better light propagation
- removed switching guns using mouse - this proved to be somewhat problematic
- machine gun no longer shoots the same spot - it has been kinda randomized