Posted March 26, 2021 by Veek
Main Menu
+ A new menu where you can choose one of 5 new challenges to explore.
Pause Menu
Levels
+ Replaced the previous 9 levels with 6 challenges. These are challenges and not fully finished levels, and some don’t have all the required level features implemented.
+ Created new Materials based on the template from Alan Jack, these materials load in correctly and don't create the visual bug we previously had.
Features
Stomp Feature
Timer
Button
What you’ve delivered this week.
Everyone focused on exploring challenges/moments in their sketches and- respective levels. We have created 5 new challenges that are more in alignment with each other and that show the focused vision of our game more.
What do you want feedback on specifically?
Given the fact that we mostly worked on creating challenges this week, we would like some feedback on our challenges. Mostly focused on the design and the clarity of how these challenges are presented- and perceived.
Any outstanding problems we should be aware of (known bugs)?
What you intend to achieve next week, and the weeks after that?
We have made a couple of challenges this week, next week we want to focus on creating some more challenges and making actual levels out of these. We are also going to make a tool which can help us grade the challenges and levels by difficulty. This will help us in deciding which levels come first to create <span class="TextRun SCXW230691064 BCX0" <the="" best="" introduction="" to="" mechanics<="" span="">>span class="TextRun SCXW230691064 BCX0">.</span>