Posted March 25, 2021 by ScifanStudios
Feel free to try around with the game and i would be happy to get some feedback.
There was a bug in the Itch App, related to the windows zip tool i used, it could not be installed. I added the CI tool from itch, so its automatically updated now.
I found a new NASA science paper, where real data of Metabolism of astronauts of the ISS are included. It was written like i need it for the game, with split up usages in kg. To make that work, the eating and drinking was split to 2 different works in the Canteen, and the ship is now containing Water in form of humidity.
Due to the additional water in the new metabolism, i also did the planned air pressure system earlier than planned. Before, the O2 and CO2 fixed and had a maximum. This also caused some troubles with the Greenhouse if the oxygen is full. In real life, there is no maximum of oxygen, due to the pressure is increased.
With the new system, there is also no more maximum of oxygen or other gases. Further there is an optimum value instead. The Balancer buildings e.g. the Co2 Filter will just work till that optimum amount and than shutting off or tuning lower, like the power generator.
Due to the AirPressure system, more ship-resources needed to be added. This causes more and more buildings. To prevent getting a way bigger start ship, i added a lifesupport module, that just supports 1 person, but with all needed air-resources. So it absorbs water, adds oxygen and filters co2, in one small building.