Posted March 24, 2021 by Alpha Coders
#update #changelog
I've updated Space Abyss to version 0.2.40. Lots of bug fixes in this one :)
## [0.2.40] - 2021-03-24
### Added
- System message when salvaging fails, and links to the tutorial via the help button about it.
- Purple Algae, Purple Juice
### Changed
- Removed test.html (https://github.com/Luke100000/spaceabyss/commit/771717961cf0d06209018bbc93465824689c933a)
- Admin ability to spawn events now can go past the planet/galaxy limit.
### Fixed
- Bug with admins spawning events in the galaxy
- Ability to pick up object types from the galaxy
- Display issue with broken giants not disappearing once fully salvaged
- Object types associated with a spawned event will now give that coord a spawned event id
- Vueg player body will now idle after movement like the other bodies
- Monsters not being harvestable
-
### Notes For Developers
- I'm still playing catchup on improvements from Luke100000. I'm hoping to have caught up to the current commit with the next update (probably coming next week)
- 4 Database changes in 0.2.40
- alter table space_abyss_dev.coords ADD spawned_event_id int default 0;
- alter table space_abyss_dev.planet_coords ADD spawned_event_id int default 0;
- alter table space_abyss_dev.ship_coords ADD spawned_event_id int default 0;
- alter table space_abyss_dev.players CHANGE freeze_skill_points freezing_skill_points int default 1;