Posted March 24, 2021 by Mynaa
Hey there,
We modeled more assets for the kitchen besides from the main 2 assets, and started experimenting with the blockout design as where to place which mesh keeping the gameplay aspect in mind and how the player is going to get from point A to point B for example and that needs a lot of different setups for the layout itself
Some more tests with rigging and animating before implementing all characters
Codes from last weeks progress were optimized and blueprints translated to c++.
Both powerup mechanics for the ketchup jetpack and lettuce wings have been created and now in the process of being tested and polished. The jetpack has some particles already.
Overall this week we have been busy with alot of testing and fixing things