Devlogs
Spring Cleaning
Posted March 23, 2021 by Armen138
#gamejam
- Improved cutscenes and storytelling
- Secondary attacks with area of effect damage
- More emotion cues - both visual and auditory
- Quest Items
- Simplified control scheme and game flow
- No more moonwalking 😎
It is a lot on our plate - but Team Potato is up to the task, and the team is welcoming some new members:
- popcornflood: VFX artist
- Skitch: Voice acting
And guest developer Enoh32, helping out with the secondary attack system