Posted March 26, 2021 by Neon Demon
This week was spent implementing the boss enemy into the game. The boss has three attacks: a spinning fire attack that the player must avoid, a charge attack, and a summoning attack that spawns enemies. The Slasher enemy now loses limbs when the player shoots them and were giving specific hit points of damage.
The shotgun has also been added to the player's arsenal, having a more effective range against the slasher enemy, while the revolver being more effective against the mortar enemies. The player has to shoot the boss in his invulnerable state six times in order to kill him. More changes are being made to the main level, such as level design and art.