Devlogs
Post-Jam Patch is finally here.
Posted March 21, 2021 by IODINE
After winning Most Commercially Viable and being nominated for 5 other categories, I have decided to jump back into the project and fix some of the most annoying design flaws and bugs in the game that plagued us during the judging period.
They are, briefly:
- Re-balanced all enemies
- Traps now deal damage to enemies
- Narrator doesn't talk as much anymore in-game
- Lowered music volume during introduction cutscene
- fixed tutorial level according to feedback
- both magics now regenerate, but the inactive one regenerates 3 times faster.
- band-aid fixed the water falling through floor problem
- removed misleading aura glow on a certain book you can't interact with
- health pickup now consistent
- Fixed an animation bug on spawn
- ... And other minor changes.
We are all still feeling pretty burned out after the nasty crunch of this development cycle, but I hope you do enjoy this little patch.