Posted March 21, 2021 by rechronicle
#postmortem
Greetings reader,
Rechro here starting on his journey to the deep indie abyss. Ready to review the game development
WEEK 0
What went right:
After searching on the forum here and there, trying new things with switches that trigger via Unity's layer. It somehow works without a problem. An alternate to what I was always doing, the isGrounded bool.
Everything went downhill afterward........ No progress, nothing.
Yeah, life gets in the way.......... is that what I thought I would say. I had to admit I'm being lazy/procrastinate too much.
What I learned:
Focus on the core engine first, get it to work not get it right. I can always go back and optimize if necessary. Refining and refactor will never end. There are always things that can be improved. So, get it to work first!
Set up goals for the project and then divide them into chewable chunks. One step at a time. Just like component-based design where we divide functionality to do only just one thing.
What next?
Scraping the things up. Time to get the 'best idea' from my head and start on something new.
Starting tomorrow!
See ya!