Posted February 07, 2018 by August Junkala
#UI #Gameplay #Playtesting
Look at the, UI up there again... clearly the game play is not terribly complicated because most of my time is on UI. What sort of UI?
Well, I spent one day just fixing a whole mess of bugs. Lots of little stuff like icons not appearing, starting a wash at silly times, overlays offset wrong and so. The rest has mostly been part of the UI revamp kick I have been on. I updated the pause screen to get rid of stuff I didn't need there and add stuff missing. As part of that it is now also possible for me to: ask for reviews (please review games!), try and sell my other titles, and give a convenient way to hassle me if something isn't right (please don't harass me...). I have it still needs more work to collapse it a bit more (the idea was the streamline it) but the bits I need exist and it now isn't pure debug.
The other big thing that I have started is the revamp of the restaurant area. I spent a little over a day working a new widget that I have been wanting for a while. With it out of the way (mostly; I realised I forgot one little thing) I began the revamp. It is already has basic funcationally, which is good. Hopefully tomorrow I can get the rest of the critical features in.
With that out of the way I still have transitions and other animations to sort out. There is a fair bit so the interface is less stiff but I will put them off for a few days. While the game seems to be fun to play, there are improvements I want to make both to extend the interest... and maybe give a bit more incentive to spend money/watch ads happily. I have discussed some ideas with the principal person testing (and discovered a few minor things that aren't so minor when you play a bit). So that is what is next.