Posted March 19, 2021 by Jakub Wasilewski
We're getting close! As the second quarter of 2021 draws near, it's time to share the final Slipways release plan and announce the dates and numbers everybody is eager to know.
That's the gist of it! If you'd like to know more, I go into more detail below.
The game will drop on June 3, 2021. This is going to be a full release, not Early Access, but I do plan on improving the game after it's out (see the "Post-release updates" section).
Here is a rough list of upcoming features slated for release:
My original vision for the game included an ambitious campaign with every scenario introducing a big twist: a new structure type, resource or obstacle to shake up the gameplay and make it a fresh challenge.
This is something I still want to do, but there is no way to make it fit for the June release. With this approach, each scenario is a small new game, requiring new assets, careful design and quite a bit of iteration before it plays right.
On the other hand, I'm eager to let everyone play the game already and I don't want the campaign to hold the release back. For that reason, the plan is to push most of the campaign scenarios into free, regular updates, to be delivered in roughly monthly intervals after the game comes out. These updates will not be limited to just the campaign: the mechanical twists enabling the scenario will become available as options in other modes, giving you new ways to play standard, endless and ranked runs.
I will also be working on a few features that didn't make it into the release plan. The most important of those is proper modding support, so the community can start expanding the game alongside me.
If you want to play the game even earlier, there is a closed beta coming up!
I originally hoped to make it available in April, but as development continued, it became clear that I have to push it back to early May. I'd rather give you a solid beta a little late than deliver a flawed one early.
This beta will let you try all of the new game modes except for ranked maps and experience most of the new content. If you haven't signed up yet, here's the sign-up form! Access will be limited to a few thousand Steam beta keys, with earlier sign-ups having a better chance of getting one.
That's it! Still quite a way to go, lots of work to be done and lots of pressure to get it right - but with the adjustments I made, I'm confident I can make this happen and deliver a great game for you in June!
If you still have any questions, I'm happy to address them on Discord or Twitter, or here in the comments.
See you around the galaxy!