Posted February 06, 2018 by meangames
The Black Beyond: 0.1.2
New features:
Bug Fixes:
Misc:
Thanks so much to everyone that's provided feedback so far! This update might not add a bunch of new stuff, but I hope to ramp up progress now that I've incorporated itch into my automated build process. Yay!
Mainly, this update improves the drone workforce by enabling you to prioritize building or mining. Access this by clicking on the small arrow next to the drone display.
This gives you a much better ability to control your economy -- move the slider over to "mining" and your drones will continue to supply as many refineries as possible no matter how many build projects. This allows you to avoid "stalls" by quickly recalling builders.
Next week...
There's still a whole lot of cleanup and bug fixes to do. Rotating buildings could be easier, and some auto-snapping might be helpful. I still need to revamp the save/load UI and functionality.
I will be adding new structures and mechanics in the coming updates. I am thinking about introducing farming and trade as important middle/late game elements.
It would be especially fun to watch worker drones harvest endless vats of space kelp. It would also give the player yet another reason to expand their drone fleet.
Over time, I think I will move the game more towards peaceful concepts like farming, creating more exotic goods, and trade. This means I may deemphasize or remove combat.
Any thoughts are appreciated, and thanks again for taking the time to play my game!